Awesome Craps 1.2 COLOR

This is a Lottery Game
Mactivity's CD-ROM nr 10 advice: This application did run on a color 68030 processor under System 7.1. It was also tested on a big ColorScreen of a PowerMacintosh running System 7.1.2. The game was also tested on a Quadra with 68040 processor and a 13 inch Color Screen and System 7.1 by Mactivity.

For BEST performance, run from a hard-drive!!! AND SET YOUR MONITOR TO 8-BIT (256 Color ) DEPTH!!!

How to play Awesome Craps ( for Odds payouts, see end of document ):(COME OUT ROLL) - means the first roll of the dice at the opening of the game or the next roll of the dice after a decision with respect to Pass Bet and Don't Pass bet.
(COME OUT POINT) - Shall mean a total of 4, 5, 6, 8, 9 or 10 thrown by the shooter on the come out roll. The 'come out point' is designated by a white disc placed in the appropriate point number. If the disk is 'on', then the player is currently trying for his/her point number. If the disk is 'off', then the player is about to make a come out roll.
PASS LINE - A pass line wager is placed immediately prior to the come out roll. You win on 7 or 11 and lose on 2, 3, or 12 on the Come Out Roll. If any other number rolls, it's your "point". If your point rolls before 7, you win. If 7 rolls before your point, you lose and the dice move to the next shooter. Pass line bets cannot be placed, reduced or removed after the point is established. This bet pays even money.
DON'T PASS BAR - A bet on this line plays the game in reverse of the pass line. You lose on the 7 and 11 and win on 2 and 3 on the come out roll. When 12 is rolled, it is a "Stand-Off". When 4, 5, 7, 8, 9 or 10 rolls, it is the point. You are betting the 7 will be rolled before the point. This bet must be placed before the come out roll. This bet pays even money.
COME - You can bet on "COME" at any time after the come out roll. You can try for a new point at any time. You win on 7 and 11 and lose on 2, 3 or 12 on the roll immediately following placement of the bet. If any other number rolls it's your "point" and your bet will be moved to the number. If you point rolls before 7, you win. If 7 rolls before your point, you lose. A come bet cannot be reduced or removed after a number is established for such a bet.
DON'T COME - A bet on this plays the game in reverse of the come line. You lose on the 7 and 11 and win on 2 and 3 on the roll immediately following placement of the bet. When 12 is rolled, it is a stand-off. When 4, 5, 6, 8, 9 or 10 rolls, it is your point. You are betting that 7 will be rolled before the point. When a point is established, the bet will be placed behind that number. This bet pays even money.
ODDS - An additional wager in support of a pass line or come bet up to the amount of the original wager may be made. Also, an additional wager in support of a don't pass or don't come bet which allows you to win an amount equal to your original bet may be made. These additional wager in support of a Pass Line, Come Bet, Don't Pass or Don't Come bet may be made any time after the Come Out Roll and the point is established. Come odds are inactive on the come out roll. "Don't Come" odds always work. Triple odds are offered in this game.
FIELD - You can bet on every roll of the dice. If 2, 3, 4, 9, 10, 11 or 12 rolls, you win. All numbers pay even money except 2 and 12 which pay double. If 5, 6, 7 or 8 rolls, you lose. The Field is a one roll bet.
PLACE BETS TO WIN - On a "Place Bet", you can bet on 4, 5, 6, 8, 9, 10 at any time. If your number rolls before 7, you win. If 7 rolls before your number, you lose. Place bets are inactive on the come-out roll unless called "on" by the player.
PROPOSITION BETS - These are one roll bets, except for "Hard Ways". The Dealer will place all "Proposition" bets in the table. The dealer will take or pay all "Proposition" bets on the next roll of the dice-again, except for "Hard Ways." Unless you request otherwise, your winning bet remains in action.
ANY 7 - You can bet "Any 7" on any roll of the dice. When 7 rolls, you win and are paid 4 to 1, if any other number rolls, you lose. This is a one roll bet.
ANY CRAPS - You can bet on any roll of the dice. If 2, 3, or 12 rolls, you win and are paid 7 to 1. If any other number is rolled, you lose. This is a one roll bet.
HARD WAYS - There are four "Hard Ways" combinations. Hard Four ( two 2's ), Hard six ( two 3's ), Hard Eight ( two 4's ), and Hard Ten ( two 5's ). Hardway wagers shall win if the selected "Hardway" is rolled before a 7 and lose if a 7 is rolled or the selected number is rolled in any other way prior to the selected "Hardway" being rolled. Hardways are inactive on the come out roll.
HORNBET - Here you bet on a combination of four numbers: 2, 3, 11 and 12 (Horn). If any of these numbers are rolled, you win. If any other number is rolled, you lose. One Fourth (1/4) of the Horn Bet is bet on each of the individual numbers (2, 3, 11 and 12). If any of these numbers roll you winn and are paid at the odds listed below in the payout chart. If any other number is rolled, you lose. This is a one roll bet.
2, 3, 11 or 12 - You can bet on 2, 3, 11 or 12 individually. They are one roll bets. The winning payoff on 2 or 12 is 30 to 1. The winning payoff on 3 or 11 is 15 to 1. If any number other than that number bet rolls, you lose.
Play craps just like you would in the casino. The game contains a LARGE sized playing table, high quality sounds, animated dice roll, and much more! You can place up to three times your bet on odds. Some features include - Pot saved upon exiting, Excellent sounds, Animated dice, Large sized playing table (include the hardways!). Full instructions included. This game is EASY. If you don't know how to play, you can learn with the help of a "what happened??" window. Keep track of most of your bets in a tabulated window. You place the chips where you want them, and then WIN!! Requires System 7 and 030 or higher. Full featured shareware version!

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